UltraLight has some serious upgrades in the latest version. Check out the video for some highlights, but Projection Spotlights, Custom Shells, and Triplanar mapping are just a few of the new/updated components!
v2.0 is OUT now!
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The Ultimate lighting tool for cinematic rendering.
Create an infinite variety of lights, from the simplest lights to the most incredibly subtle and complex.
Developed as an in-house tool for Heavy ARtillery’s award winning commercial work - UltraLight IS NOW available to the public.
Vehicle Model: Epic Games
Create professional lighting and enjoy super-fast iteration and limitless freedom to explore looks and styles.
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area LIghts ARE BORING AND ARTIFICAL LOOKING. wITH uLTRAlIGHT YOU CAN EXPAND ON THE NATIVE Unreal Engine tools TO Sculpt with light and build SOPHISTICATED lighting SETUPS.
Masterful lighting is not just about adding light. it is often more about taking it away.
Integrated gobos, gradients, and textures elevates your light sources to pro-level quality and realism.
Professional photographers understand that Shooting highly reflective surfaces is less about casting light, and more about taking A picture of your light source.
Textured Light Planes + Rect Lights
Untextured Rect Lights
UltraLight Procedural Light Planes + Rect Lights
With Many subjects It is the specular reflection of the light sources that create the shape and feel.
Adding textured lighting goes a long way to adding realism and making better images, but the best lighting requires more. The procedural tools in UltraLight give you what you need to craft lighting that brings out form and detail in ways a simple light never will.
KEY Features:
Integrated Native Unreal Lights
Rect Light, Spot Light, and Point Light
Projection Spot Light - full color, with animated UVs! (NEW v2.0)
8 Different Geometry Shapes (optional but can add some realism)
Box, Octo, Hex, and Dish
Use your own custom static meshes! (NEW v2.0)
Light Plane:
Fully procedural softbox generator
Custom Light Plane shapes
Use Your Own Custom Texture Maps
Fully adjustable scale, tiling, rotation, blurring,
Color and contrast controls
Animated UVs (NEW v2.0)
Integrated Procedural Tools
Dual linear and radial gradients
3D/Worldspace Linear gradient (NEW v2.0)
Fresnel Gradient (NEW v2.0)
Cropping/Frame tools
Overlay noise
Light Look-At/Targeting
IES Lights
All parameters are fully animatable within Sequencer, and now many within the Editor too!
Integrated cookie/gobo system to control and shape light, and cast intricate shadows as well as make ND filters for cameras and lights!
Works w/ the real-time engine, Path Tracer, Lumen
No external plug-ins & leverages built-in UE tools, so it should work for almost any version of Unreal Engine and be highly future-proof!
Vehicle Model: Epic Games
All parameters are exposed in the Editor. No need to fumble with materials or switch from object to object when pairing an emitter with a native light source.
While there are many options, you only need to use a handful to get lighting with familiar Unreal light controls.
See all the available parameters in the how-to video here.
eVERYTHING IS animatable.
No plugins required.
FAQ
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There is an instructional video that explains all the functionality in detail.
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Yes! Lumen reflections do not support reflections of transparent materials though, so you need to switch to the Opaque version (turn off “Use Transparency in Light Plane”) if you are using the deferred renderer/Lit mode. There will not be any alpha on the light plane, but this is a limitation of Lumen, not UltraLight. For best results use Ray Traced reflections and/or Path Tracing.
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If you have any other questions about UltraLight you can email us at info@heavyartillery.com
For fastest results and more help with CG lighting in general join our discord server!